RyanJP Posted January 3, 2020 Share Posted January 3, 2020 Hello, I'm just experimenting with FLIP fluids for the first time and was wondering- is there any way to prevent the initial "glob" of liquid that emits on the first frame? Ideally I'd like the emission to start at nothing and then gradually build into a thicker stream. When I uncheck "Create Particles" in the FLIP Source node it removes the particles from the node, but has no effect on the sim. Quote Link to comment Share on other sites More sharing options...
RyanJP Posted January 4, 2020 Author Share Posted January 4, 2020 Figured it out, just had to clear out the SOP Path in the FLIP Object Quote Link to comment Share on other sites More sharing options...
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