neurostudio Posted January 8, 2020 Author Share Posted January 8, 2020 9 hours ago, woodenduck said: Glad you got it working, and of course whatever gets the job done is great. However, I would encourage you to investigate using convex hulls for all collisions. You will see vast improvements in speed and stability. They can be a little trickier to set up, but the rewards more than worth it. I am having another little issue and I remember that the only other time I shattered something in houdini, i stumbled into the same thing. I exported an alembic, but upon rendering it seems that normals are jittery on some of the pieces.ld Should I maybe lay down a facet instead of normal, cusp and post compute normals? Might that help? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 8, 2020 Share Posted January 8, 2020 So you cached the abc then you read it back in to render? Is the geometry packed? Do you have the same problem if you unpack followed by normal sop? Quote Link to comment Share on other sites More sharing options...
neurostudio Posted January 8, 2020 Author Share Posted January 8, 2020 1 hour ago, woodenduck said: So you cached the abc then you read it back in to render? Is the geometry packed? Do you have the same problem if you unpack followed by normal sop? hey joe! i unpacked the geo, cleaned up attributes (left P N uv), laid a normal sop and exported an alembic. I am rendering in Cinema4d with octane and it seems that the normals are freaking out in most places coinciding with the fractured edges. i had this before as i said and i was not able to solve it my problem looks a little like this https://www.sidefx.com/forum/topic/52105/?page=1#post-234574 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.