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Showing results for tags 'bullet solver'.
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I have a simple setup with rbd packed objects falling into a flip fluid. Maybe my solver order is wrong but when the objects hit the flip fluid the liquid explodes with so much force.. Ive uploaded my file. How do I make it so the the objects hit the liquid in a natural way and sink to the bottom. Also, Ive been noticing some other issue, the more packed objects are emitted over time, the flip fluid starts spawning extra random particles out of thin air? Thanks! melt_v03_11.hip
Yoshikazu posted a topic in Effectshello,guys. I am studying Houdini now. I can not solve the problem of sop solver in the DOP network. I would like to scale the deformed RBD packed Object with time with Sop solver. We connected RBD packed object and Sop solver to multi solver. Scaling in SOP Solver will be reflected, but for RBD packed Object Deformation becomes invalid. Also, if you also use bullet solver, the deforming of RBD packed Object will be valid, but scaling in SOP Solver will be the first one frame only. Is there a way to solve this problem? Finally, I'm sorry for weird sentences because I am using google translation. Thank you for seeing this topic.
Sourabh posted a topic in EffectsI wanna collapse random pieces by breaking glue constraint through sphere or any object. But the problem i am facing in dop network is that whole rbd act as an active object and collapse from starting , i tried rbd keyframe active nothing work properly . I want only that pieces come in simulation from where glue constraint is breaking and other pieces should act as a passive object or sleep . I attched my file below Thanks in advance test.hipnc