Pavel K Posted January 12, 2020 Share Posted January 12, 2020 Hey guys, help me out. I, for the life of me, can't figure out what's wrong with my render options. I set up my fire the way i want it to. Viewport looks nice. Then I try to render it as PNG and get this ugly result. What should I check? My Volume option for lights is on. Global Illumination is Brute Force. Quote Link to comment Share on other sites More sharing options...
Pavel K Posted January 12, 2020 Author Share Posted January 12, 2020 Ok, I've just figured it out by myself. In order to get clean PNG you have to turn off Alpha channel in your RSLight Dome. Quote Link to comment Share on other sites More sharing options...
wji9622 Posted December 16, 2020 Share Posted December 16, 2020 On 2020. 1. 12. at 7:09 PM, Pavel K said: Ok, I've just figured it out by myself. In order to get clean PNG you have to turn off Alpha channel in your RSLight Dome. hello. where is the turn off Alpha channel in RSLight Dome?? Quote Link to comment Share on other sites More sharing options...
Pavel K Posted December 17, 2020 Author Share Posted December 17, 2020 On 16.12.2020 at 2:03 PM, wji9622 said: hello. where is the turn off Alpha channel in RSLight Dome?? Enable "Environment and Alpha channel replace" and make it 1. 1 Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted January 3, 2021 Share Posted January 3, 2021 On 2020-12-17 at 12:57 PM, Pavel K said: Enable "Environment and Alpha channel replace" and make it 1. I assume what you've done here is make the dome's alpha completely solid / white. That would be kind of a band-aid fix for the fire's alpha getting premulted twice because of the .PNG format, and no good for compositing. Try saving renders as .exr, that also saves more color information Quote Link to comment Share on other sites More sharing options...
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