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How to fill a box with RBDs?


MarioD

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Hi there,

I've done this in C4D and I'm trying to replicate it in Houdini (see attached). I'm very very very new to Houdini though....

I've tried loads fo things but the results were not great. Is there a "simple" way to do it?

 

Basically, in C4D I have a particle emitter that only emits static particles. From each one of these particles, an RBD clone is created and affected by the forces, by the end I want it to fill the sceeen.

It's very easy to do in C4D but very slow to calculate and not that stable unless I up the samples quite a lot.

 

I hope someone can help. Tks!

 

Wave_Sim_16-9__RnD.mp4

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