MarioD Posted February 11, 2020 Share Posted February 11, 2020 Hi there, I've done this in C4D and I'm trying to replicate it in Houdini (see attached). I'm very very very new to Houdini though.... I've tried loads fo things but the results were not great. Is there a "simple" way to do it? Basically, in C4D I have a particle emitter that only emits static particles. From each one of these particles, an RBD clone is created and affected by the forces, by the end I want it to fill the sceeen. It's very easy to do in C4D but very slow to calculate and not that stable unless I up the samples quite a lot. I hope someone can help. Tks! Wave_Sim_16-9__RnD.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted February 11, 2020 Share Posted February 11, 2020 Here is an old fill a cup with candy M&M scene. Maybe you can alter it to fit your needs. ap_rbd_fills_cup_021120.hiplc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.