wreath Posted February 14, 2020 Share Posted February 14, 2020 Hey guys, I'm trying to do multi pass rendering but diffuse filter pass seems not working, I use "Surface Unlit Diffuse Color" component but its rendering dark. What i noticed is if I use the build in texture parameter in the principled material diffuse filter shows up and working but when i wire texture nodes to principled shader it doesnt work any tips? I attached a scene which i have 2 individual spheres one with working shader the other one is the problematic one. thanks! DiffuseFilterPass_Problem.hip Quote Link to comment Share on other sites More sharing options...
wreath Posted February 15, 2020 Author Share Posted February 15, 2020 Here's the solution if anyone encounters the same problem and finds the post https://www.sidefx.com/forum/topic/72027/?page=1#post-305003 Quote Link to comment Share on other sites More sharing options...
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