Jump to content

Diffuse Filter (No Lighting info) pass is missing in the render


Recommended Posts

Hey guys, I'm trying to do multi pass rendering but diffuse filter pass seems not working, I use "Surface Unlit Diffuse Color" component but its rendering dark. What i noticed is if I use the build in texture parameter in the principled material diffuse filter shows up and working but when i wire texture nodes to principled shader it doesnt work any tips?

I attached a scene which i have 2 individual spheres one with working shader the other one is the problematic one.

thanks!

diffuseprob.jpg

DiffuseFilterPass_Problem.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...