turas29 Posted February 16, 2020 Share Posted February 16, 2020 Hi, I am following this tutorial (https://vimeo.com/305543446) , but I want to constraint end of the chain to my animated geometry. I tried couple of things but i can't work it out, anyone could help me? Thanks Mike chainTest_odforce.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 16, 2020 Share Posted February 16, 2020 (edited) in your groupbyrange for active, - right now you see ALL points light up....meaning all chains are active. - set Start and End to 1, You'll see the 2 ends no longer selected...ie they are inactive, fixed. it will then work as you wanted (fixed ends that is) not sure how to do the animated end....deforming attrib has to be set somewhere? Edited February 16, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
turas29 Posted February 16, 2020 Author Share Posted February 16, 2020 thanks for reply, yes this will work to make ends static. But now to attach it to my moving geo is tricky one, maybe I am missing something. I will keep playing with this scene. Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 17, 2020 Share Posted February 17, 2020 I cheated... Would be nice to know how to do the glue to a moving object tho. vu_chainTest_odforce.hiplc Quote Link to comment Share on other sites More sharing options...
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