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Importing houdini animation into unreal engine


kapil222

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Hello guys, I've made a rotating object ( flattened sphere with texture using a jpg) in houdini 
using simple "$F" expression and exported via 'Film box fbx' option.
 
when I import the fbx file in unreal engine, the following error throws up 
"no smoothing group information was found in this fbx scene. 
please make sure to enable export smoothing groups option". 

But the object got imported and we had to reapply the texture again in unreal.
The object is not rotating when we play. Im new to unreal, and also new to exporting fbx object in houdini.
How do i get the animation to work properly in unreal?

Earlier, I brought in multiple objects as HDA but i didn't see texture and the animation didn't work.
Can i bring in the animation through HDA?

Basically i want to bring the animation from houdini to unreal, whichever way is best. 
Appreciate any suggestions or solutions. Please help.

SOFTWARE VERSIONS
Houdini 18.0.348
Unreal engine 4.24.2
 

Screenshot (20).png

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  • 9 months later...

Smoothing group is something different and has nothing to do with animations. Smoothing group is for Smoothing polygon and as Houdini does not support Smoothing group you can ignore that error. Its Okay.

and for animation. Houdini to UE4. there are a couple of ways you can do that. the simplest but not the best is using Alembic.

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