Joshuazt Posted February 20, 2020 Share Posted February 20, 2020 Hi Guys! I am having a issue with crowds. So in the simulation have setup I have set the velocity and heading to be random in the crowd source. Although there is a specific agent I wasn't to direct where to start walking. I am finding that this isnt possible if you have set the velocity and heading to random in the crowdsource. I have attached a file, apologies i have baked the agent into the file so its little larger then i would like. Any ideas would be greatly appreciated Thanks!! Josh CROWDDIRECTIONTEST.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted February 20, 2020 Share Posted February 20, 2020 I generally set a companion @goal_P attribute on the agent. Then you can reference that goal location inside a popsteerseek to make an agent move in that direction. Quote Link to comment Share on other sites More sharing options...
Joshuazt Posted February 20, 2020 Author Share Posted February 20, 2020 That makes alot of sense, ill give that a go today. Thanks for the reply Atom ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.