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Divergence vs Particle Separation in FLIP


pixelbasher

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Greetings, 


I'm currently working on a large scale FLIP animation and I'm running into a question, 
I need to fill with liquid a very large object (like a house), and I figure that the divergence was doing a  great fob until I reduce my particle separation for a higher definition.

Sim look different, but that it's fine. The main problems is the volume that doesn't fill anymore, so is there any kind of equation or technique that I can apply to ensure the same result persist over particle separation. Any advice is welcome

I made a video of the difference using the same divergence value over time

Thanks for your time

 

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