MadMax50 Posted February 28, 2020 Share Posted February 28, 2020 Hello, I am trying to get the deforming attribute to work in the new sop level bullet solver. I am simply writing this in a wrangle after my packed pieces and plugging it in. i@deforming = 1; i@active = 0; if(@Frame>10){ i@deforming=0; i@active=1; } When I hit play, my pieces start going crazy after frame 10. I tested this out in a normal dopnet and it works fine. It seems like there is something going on with the sop level bullet solver that im missing. Has anyone had this issue? I will attach my scene file for anyone that wants to take a look Thank you rbd_h18_deforming.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 28, 2020 Share Posted February 28, 2020 (edited) shouldn't your timeshift be 1 ? right now it's doing jack. but anyway, rbdbulletsolver SOP seems to be working for me....same as DOP Indie 18.0.348 Edited February 28, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
MadMax50 Posted February 28, 2020 Author Share Posted February 28, 2020 @Noobini Your right, thats it. Thank you. Quote Link to comment Share on other sites More sharing options...
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