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bullet solver h18 problem


MadMax50

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Hello,

I am trying to get the deforming attribute to work in the new sop level bullet solver.

I am simply writing this in a wrangle after my packed pieces and plugging it in.

i@deforming = 1;
i@active = 0;

if(@Frame>10){
    i@deforming=0;
    i@active=1;
}

 

When I hit play, my pieces start going crazy after frame 10. 

I tested this out in a normal dopnet and it works fine.

It seems like there is something going on with the sop level bullet solver that im missing. Has anyone had this issue?

I will attach my scene file for anyone that wants to take a look

Thank you

rbd_h18_deforming.hipnc

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