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Particle Birth rate based on velocity source


r-a-n-d-o-m

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Hello,

 

How do you control the birth rate of particles based on the velocity of the source object.  So if source object (eg broken wall pieces) stop moving, I don't want particles to spawn there anymore.

My emission type is set to POINTS (so I can't use the Emission Attributes). I also have no RBD objects in my DOP network, only POP SOURCE, POPSOLVER, POPOBJECT. How do I grab the velocity and use it in the birth rate field?

I also made an @emitSpeed attribute in SOPs. Which works, it goes to zero if the source points stop moving. But I can't write 1000*@emitSpeed in the Const. Birth Rate field.

regards

r-a-n-d-o-m

 

Edited by r-a-n-d-o-m
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