Mogul4200 Posted March 16, 2020 Share Posted March 16, 2020 From what I understand it is a basic bit of coding for a Pop Wrangle that would go in my popnet. I based most of my sim on the file from cg wiki for the grain dancer ( http://www.tokeru.com/cgwiki/index.php?title=File:Grain_dancer_v02.hipnc ). Instead of having the particles fall off based on the frame number, I want them to fall off per particle if they enter an animated volume like a box or sphere. I have been looking for a way to do it with a PopWrangle. I am still researching on my own, but if someone could help me with syntax and speed it would be much appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 16, 2020 Share Posted March 16, 2020 (edited) just an extra group node. the wrangle is really just a reuse of the wrangle already there. vu_Grain_dancer_group.hipnc (the 1st wrangle should be renamed settargetP for ease of reading) (silly me left the v@targetP=point(1,'targetP',@id); in the 2nd wrangle...you can clear it out) Edited March 16, 2020 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Mogul4200 Posted March 16, 2020 Author Share Posted March 16, 2020 I wondered if it was something simple like that. Thank you very much for the help, and the lesson. Quote Link to comment Share on other sites More sharing options...
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