kvaletet Posted March 24, 2020 Share Posted March 24, 2020 Hello wonderful people of ODForcce! What would be the best approach to export large amount of agents(10 000) / agents in general, to USD. Without unpacking. Is it possible? The "bakeskinning" lop node sorta works, but houdini crashes after exporting a couple frames. Cheers! Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted March 25, 2020 Share Posted March 25, 2020 Hi ! I don't know about USD (I only know the base of what it is), but agents are quite reluctant to being exported out of Houdini Just exporting to FBX is "not possible", unless you write a custom tool to convert the packed agent to "actual geometry", like in here But this is NOT made for multiple agents. Haven't tested, but maybe just 5 would be slow, and 100 be painful So maybe (hopefully) someone will come along and say that with USD, it's actually surprisingly simple But with my experience with Agents and trying to export them to FBX, that's a big oof Sorry for not being super helpful Quote Link to comment Share on other sites More sharing options...
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