vectorhuter Posted March 29, 2020 Share Posted March 29, 2020 Hey guys! I'm new here. I'm working on a school project and also i can call it my personnal project that i want to create a nuclear explosion in the desert. I've done couple of versions myself but i am not very satisfied about the result, i have a big problems here: the explosion is way too fast (the rolling effect.etc) and that looks like a small scale explosion. Do you guys have any ideas or suggestions? 13.mov Quote Link to comment Share on other sites More sharing options...
vectorhuter Posted March 31, 2020 Author Share Posted March 31, 2020 anyone? Quote Link to comment Share on other sites More sharing options...
vectorhuter Posted March 31, 2020 Author Share Posted March 31, 2020 here is my advected fuel version, the evolution turns slower but the rolling effect was gone as well, kinda sad nuke_advect_fuel.mov Quote Link to comment Share on other sites More sharing options...
DonRomano Posted March 31, 2020 Share Posted March 31, 2020 You should use the classic pyro solver instead, it has way more options and it's more complete (to me). Try to play with the time scale, it helps, add drag.... You could also add some buildings to help you visualising the scale, Cheers, Quote Link to comment Share on other sites More sharing options...
vectorhuter Posted March 31, 2020 Author Share Posted March 31, 2020 thanks for replying, Donromano I did them all based on pyro solver and i just added some details with velocity update. and i tried drag and not very familiar with it and the result with drag looks so defferent. Quote Link to comment Share on other sites More sharing options...
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