Mogul4200 Posted March 29, 2020 Share Posted March 29, 2020 Hello, I've been looking for a way to turn an emission on and off. It seems really basic. I animated the activation and the scale source volume. It seems to animate the value but I never see a change during the sim. Could it be the multiple emitters from multiple source volume nodes? Thanks, Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2020 Share Posted March 29, 2020 i just used the shelf>Flames (from a torus say)...then in source fuel animate the scale 0 to 1 to 0...blah blah...seems to work disclaimer: pyro noob. Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 29, 2020 Share Posted March 29, 2020 (edited) nothing extraodinary here: scale:$F%24==0 (same expression in Activation works too) Edited March 29, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
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