garf Posted March 29, 2020 Share Posted March 29, 2020 Hey all, I've got a particle simulation and I'd like to use it's Cd attribute to drive the refraction or dispersion on a different piece of geo. They both sit in the same space so what I effectively want to do is attribute transfer but in a shader - is this doable? The only way I can think of is to render it out from the camera and then use that as an animated texture - but ideally, I'd like to miss out this clumsy step. Any ideas or help appreciated. Cheers Quote Link to comment Share on other sites More sharing options...
garf Posted March 29, 2020 Author Share Posted March 29, 2020 got it working with a point cloud lookup Quote Link to comment Share on other sites More sharing options...
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