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garf

Particles Colour Into Geo Material

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Hey all,

I've got a particle simulation and I'd like to use it's Cd attribute to drive the refraction or dispersion on a different piece of geo. They both sit in the same space so what I effectively want to do is attribute transfer but in a shader - is this doable?

The only way I can think of is to render it out from the camera and then use that as an animated texture - but ideally, I'd like to miss out this clumsy step.

Any ideas or help appreciated.

Cheers

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got it working with a point cloud lookup

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