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Animation(i3d)


Mohammad

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First of all thank you "SpencerL"

And second, Now that I've found out (with Spencer's help) how to render i3d texture.

The second part of this topic is just starting.

Ok, I use meta particles for my explosion and render it in I3d; There is a problem here and that is: why cant I see the render with Color POp in I3d or in some other words is there a way to assign color ramp to the VEX Meta Cloud , Like particles $LIFE; `You know what I mean don't you` or any one else maybe :D

I think that I should do this with VOps right?

Thank You.

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