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FLIP: Viscous fluid sticky to mesh. HELP

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hello guys, i need to simulate two spheres that has honey between them.

the simulation start at frame 20, the spheres begin to separate to each other, and the honey should be sticked to spheres while they are moving the honey begun to pull by gravity like real world.
i checked on the Stick on Collision, crank some values but the spheres are moving farther  and the liquid stand still, floating into nothing.

please somebody help me.

ive attached and simple setup


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