gangland Posted April 3, 2020 Share Posted April 3, 2020 Hello guys, my ideia is to create some cluster (by noise) in the surface then multiple those value in the Rest length, if possible using a sin, like inflating and deflating. My ideia was to put an popvop, create some noise, then multipling it to restlength. However the popvop aren't gettin the restlength values. please some help would be appreciate. ps: im uploading an simple setup of the problem vellum_restlength.hip Quote Link to comment Share on other sites More sharing options...
anim Posted April 3, 2020 Share Posted April 3, 2020 easiest is to use Vellum Rest Blend DOP then set it to Each Frame just feed in animated geo you want to use as rest but if you really want to mess with restlengths directly you have to operate on ConstraintGeometry, so either Vellum Constraint Property or Geometry VOP or Geometry Wrangle, switch it to Prims and type ContraintGeometry into Data Bindings/Geometry Quote Link to comment Share on other sites More sharing options...
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