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VELLUM: use different rest length value by cluster. HELP


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Hello guys,
my ideia is to create some cluster (by noise) in the surface then multiple those value in the Rest length, if possible using a sin, like inflating and deflating.
 
My ideia was to put an popvop, create some noise, then multipling it to restlength.
 
However the popvop aren't gettin the restlength values.
 
please some help would be appreciate.
 
ps: im uploading an simple setup of the problem

vellum_restlength.hip

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easiest is to use Vellum Rest Blend DOP then set it to Each Frame just feed in animated geo you want to use as rest

but if you really want to mess with restlengths directly you have to operate on ConstraintGeometry, so either Vellum Constraint Property or Geometry VOP or Geometry Wrangle, switch it to Prims and type ContraintGeometry into Data Bindings/Geometry

 

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