kingsoz Posted September 15, 2006 Share Posted September 15, 2006 heyaaaaaaaaaa i'm tryin to make footsteps in a grid, i have a person walking and i want to subtract the footshape from the grid as he walks along. i already have a boolean for 1 frame, but as he moves the boolean dissapears because he lifted his foot up. how can i keep these past footsteps ??? thanks King Soz Quote Link to comment Share on other sites More sharing options...
MIguel P Posted September 15, 2006 Share Posted September 15, 2006 heyaaaaaaaaaai'm tryin to make footsteps in a grid, i have a person walking and i want to subtract the footshape from the grid as he walks along. i already have a boolean for 1 frame, but as he moves the boolean dissapears because he lifted his foot up. how can i keep these past footsteps ??? thanks King Soz To do footsteps you can use an alternative. With attributetransfer and groups you can do nice footsteps. I attach one example video. It is done transferring colors from particles (emmiteds by the foot) to the ground with distance thresold, and moving the points with a point SOP depending of the color. If you smooth the colors, the footprints will be like snow footprints. FootprintsDivx.zip Quote Link to comment Share on other sites More sharing options...
Overload Posted September 15, 2006 Share Posted September 15, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
kingsoz Posted September 15, 2006 Author Share Posted September 15, 2006 oooo!! thats very nice, exactly the effect i wish to create, is it possible to take a look at the file? regards Quote Link to comment Share on other sites More sharing options...
3__ Posted September 15, 2006 Share Posted September 15, 2006 also works using scatter & trail. -cpb footsteps.zip Quote Link to comment Share on other sites More sharing options...
Jason Posted September 16, 2006 Share Posted September 16, 2006 You could also set this up using DOPs; probably using MagnetSOP to perform the deformations and the SopSolver to accumulate all the deformations over time. Quote Link to comment Share on other sites More sharing options...
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