gangland Posted April 6, 2020 Share Posted April 6, 2020 Hello guys, i have two animated objects in the scene they would act as colliders in a flip scene. to create the fluid container, i've used bound SOP of the two objects. still how pass the value of the bound to the flip conteiner? thanks in advance. ps: i will post an simple setup .hip file bound.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted April 6, 2020 Share Posted April 6, 2020 You can use channel reference or use the bbox() hscript function for the box size and the centroid function for the Box center. 1 Quote Link to comment Share on other sites More sharing options...
gangland Posted April 6, 2020 Author Share Posted April 6, 2020 THANKS @Sepu works pretty much like expect. one thing that get me while dong that, is there any problem to redimensioning fluid container at frame?? Quote Link to comment Share on other sites More sharing options...
Sepu Posted April 6, 2020 Share Posted April 6, 2020 What do you mean with `at frame`? There's no problem with redimensioning the container, that just focuses on where you want the sim to happens. Quote Link to comment Share on other sites More sharing options...
gangland Posted April 7, 2020 Author Share Posted April 7, 2020 i mean, while the simulation of the colliders run, consequently the bound of them change the size, translation. My fear is it may occur difference resolution due the changes of the size of the bound. it is correct to run an simulation, while changing the cage size?? Quote Link to comment Share on other sites More sharing options...
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