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FLIP: Reference bound position to container fluid


gangland

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Hello guys,

i have two animated objects in the scene they would act as colliders in a flip scene.

to create the fluid container, i've used bound SOP of the two objects.

still how pass the value of the bound to the flip conteiner?

thanks in advance.

ps: i will post an simple setup .hip file

bound.hip

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i mean, while the simulation of the colliders run, consequently the bound of them change the size, translation. My fear is it may occur difference resolution due the changes of the size of the bound.

it is correct to run an simulation, while changing the cage size??

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