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Bake curves to texture


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Hi everyone, I'm trying to bake to texture a bunch of curves running along a surface. I'm wondering if someone can suggest a more effective solution than the rough one I've already figured it out.

I basically made a color attribute transfer form the curves to a very high subdivided mesh, but the results I get are not clean at all and because of the very high subdivision level the system is prone to crashing. (Then I obviously proceeded with a bake texture rop). Am I on the right way? How to get smoother and less jagged lines?

I attach a hip file (I turned down the subdivision to 3, I ran at 6) and some screenshot.

Cheers

 

Screenshot (70).png

Screenshot (71).png

Screenshot (72).png

Screenshot (73).png

curves to texture.hip

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