ThomasPara Posted April 12, 2020 Share Posted April 12, 2020 Werry neat solution petz, performance wise it atleast the double of mine. Havent been using Numbers mode that mutch, need to look more into that. Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted April 13, 2020 Share Posted April 13, 2020 The Clip Sop can also be used for polygons (not only curves). clip_carveA.hipnc Quote Link to comment Share on other sites More sharing options...
ThomasPara Posted April 13, 2020 Share Posted April 13, 2020 So based on petz file i could make a new version that was between 15 to 20 times faster than my old one. Combined with using the edge transport node for @curveu. And i was suprised on how mutch performance you gain from using "numbers" mode instead of "primitive" mode in the wrangle. Seems like multithreading doesnt kick in, even with 10.000 of them. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.