vfxing123 Posted April 12, 2020 Share Posted April 12, 2020 I don't know why? This sharp thing will wear out when it collides with flip。 and High accuracy.。help。 v2.hip v1.abc Quote Link to comment Share on other sites More sharing options...
CeeGee Posted April 12, 2020 Share Posted April 12, 2020 You shark anim is realy fast, i would advise to run with bit more substep to get better collision. You can also animate shark vel maybe to reduce when shark is going out. Quote Link to comment Share on other sites More sharing options...
vfxing123 Posted April 12, 2020 Author Share Posted April 12, 2020 thank you i will try。 Quote Link to comment Share on other sites More sharing options...
Atom Posted April 12, 2020 Share Posted April 12, 2020 (edited) You may want to try emit particles from the shark's surface, then you can focus more on the animation rather than collision and flip resolution. The shark fin is a challenge for the collision system. You may want to "thicken" it with modeling before you convert it to a VDB. There is an example file here that shows how to set it up. Another fun thing to do is to crash some free floating flip particles into the animated collider. Time the impact for the best result. At render time you can just mix them together. Edited April 12, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
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