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flip-problem-help!


vfxing123

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You may want to try emit particles from the shark's surface, then you can focus more on the animation rather than collision and flip resolution. The shark fin is a challenge for the collision system. You may want to "thicken" it with modeling before you convert it to a VDB.

shark_leap.gif

There is an example file here that shows how to set it up.

 

Another fun thing to do is to crash some free floating flip particles into the animated collider. Time the impact for the best result. At render time you can just mix them together.

shark_leap.gif.a8232217bb8cd381ade59af8367e3b2f.gif

 

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