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Sblend Object Morph Flickering Geometry


rendertimes

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Hi, I’m morphing between two vdb objects using an sblend node. My node set up is File->VDB from Polygons->Sblend. I'm animating the sblend to morph from Obj 1 to Obj 2 over time. While Obj 1 is morphing to Obj 2 there is a ton of flickering geometry where the objects do not overlap. I'm hoping there is a way to be able to blend between two objects seamlessly without having to have them overlap perfectly.

I've attached a visual example of what's happening along with my hip file. Any help would be much appreciated! 

 

Object Morph Test.hiplc

ObjMorphTest.mov

Capture.PNG

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