j00ey Posted April 14, 2020 Share Posted April 14, 2020 I'm not sure what I'm doing wrong here, I've googled around and not found the answer. I have a scene with some very thin geometry that needs to be glossy plastic on one side and dimpled foil on the other - I'm using a twosided VOP and the basics work but the bump just doesn't come through. I'm using noise displacement bump. I can't share the scene but attached is a mockup exhibiting the same behaviour. Also a couple of renders - the side with no butterflies on in the no_bump render should be like the bumped metal in the other still. I'm missing something obvious I suspect but I can't find it...! Thanks for reading 2Sided.hiplc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted April 15, 2020 Share Posted April 15, 2020 (edited) Hi, if you want two side material with bumped metal on one side and glossy plastic on the other, i presume it is the best choice to use bump instead of displacement, because displacement has influence to all geometry. Here two pictures: first with displacement, second with bump. Principled shader does not have ability to use noise for bump by default. You can change a shader and use "noise displacement bump" tab to control bump. See hip. 2Sided_01.hipnc Edited April 15, 2020 by vicvvsh Quote Link to comment Share on other sites More sharing options...
j00ey Posted April 15, 2020 Author Share Posted April 15, 2020 That looks like it's doing the trick! Thanks very much, couldn't figure out what on earth I was doing wrong. Quote Link to comment Share on other sites More sharing options...
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