Aiden Posted April 16, 2020 Share Posted April 16, 2020 Hey, I am working on a HDA that loops over an input mesh and loops over sockets and attaches the corresponding meshes to the sockets, in the next iteration of the loop, it should look at the sockets of the attached mesh and attach the corresponding meshes to it. The idea behind it is to have a gun assembly tool. Unfortunately, it crashes after the second iteration with an out of bounds error. Any idea what it causing the crash or on how to fix it, I guess it has something to do with the mesh sockets, but I can't really pin down the problem. Test_SocketLoop.hdanc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 17, 2020 Share Posted April 17, 2020 no idea whatsoever....however I noticed in your pointwrangle2, pscale was spelt as psacle Quote Link to comment Share on other sites More sharing options...
Aiden Posted April 17, 2020 Author Share Posted April 17, 2020 oh...thanks will fix that one at least. The pscale was there, because meshes were scaled inside of Unreal even with the socket scale beeing 1. Was kind of intended as a test if the pscale or scale value isn't set correctly set. Socket_Looping.hipnc Quote Link to comment Share on other sites More sharing options...
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