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Subdivision fractals


langosgyula

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Hi,

I tried replicating this type of "subdivided fractals" and figuring out how does it exactly works for 5 months now but with no success despite my best efforts. (this is the thing I'm talking about: http://www.michael-hansmeyer.com/platonic-solids , it is somewhat explained in the technical background tab, and a bit more info: http://www.michael-hansmeyer.com/subdivided-columns)

the-building-8.thumb.png.3be7eab898b88eb2a831cd3721811c98.png12eb31746149342dd9465088b295aa29.jpg.bf8077a896a537e422edeca735acbe63.jpgcolumns5.thumb.jpg.f770345b20ed6c45564b2f83571980eb.jpg

I tried similar things with the kinds of smoothing algorithms mentioned on the website (Catmull-Clark and Doo-Sabin) but I never achieved anything like these things (or I jusk can't see a forest because of a tree in front of me after that much trying :P )

So if anyone has some info about how these fractals can be made in houdini I would be really happy to read it :)

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