badgerfx Posted April 20, 2020 Share Posted April 20, 2020 Hey guys, I'm on 18.0.416 and when I add a collsion object to my pop and deactivate 'Display Geometry' it is in fact not displayed inside the pop. But when I go out of the pop there it is in all its glory. Inside the context is no geo and it is not visible the node before the POP. Even when I then render it out the geo is in there... How do I stop the geo to show up? Thanks and cheers Quote Link to comment Share on other sites More sharing options...
badgerfx Posted April 20, 2020 Author Share Posted April 20, 2020 Okay, I managed to "hide" it. I used a Object Flow -> Delete. Would that be the correct way? Quote Link to comment Share on other sites More sharing options...
badgerfx Posted April 20, 2020 Author Share Posted April 20, 2020 Sorry for spamming. But I think I fixed it. Delete kinda deleted it from the sim, so I just told the popnet to Object Merge just the popobject. Houdini got me again. I guess that is the right way to do? Quote Link to comment Share on other sites More sharing options...
Atom Posted April 20, 2020 Share Posted April 20, 2020 (edited) By default the sim imports all objects, even the collision objects. You can filter them using the carrot symbol to exclude them from SOP level import. Try using: * ^groundplane1 If you have StaticObject nodes inside your network, use the exact name of that node instead of groundplane1. Try: * ^my_collision_object_node_name Edited April 20, 2020 by Atom 1 Quote Link to comment Share on other sites More sharing options...
badgerfx Posted April 27, 2020 Author Share Posted April 27, 2020 Thank you Atom! Quote Link to comment Share on other sites More sharing options...
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