Johan Posted April 21, 2020 Share Posted April 21, 2020 Hi all, I'm looking for a way to ensure I generate guaranteed non overlapping UV's. (Besides exploding it into all triangles and a huge mess). The resulting UV's don't need to be super great, the importance of fixing the non overlapping issue is key. flattenUV and unwrap and all tools I tried on my sometimes complex meshes produce overlapping artefacts. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
davpe Posted April 21, 2020 Share Posted April 21, 2020 i guess there is never a 100% guarantee unless each polygon is it's own uv island. which you probably don't want. if you have some bad pieces with overlaps, i'd isolate those and treat them separately. this always works for me. Quote Link to comment Share on other sites More sharing options...
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