jimsunglady Posted April 22, 2020 Share Posted April 22, 2020 How do I get the particles on the moving object's surface to move along the object's surface toward a point on that object? Quote Link to comment Share on other sites More sharing options...
ronit1996 Posted April 22, 2020 Share Posted April 22, 2020 You can try using ray after a pop sim or you can do it inside pop sim with a signed distance field of the object and using the values to make the pop stick to the object Quote Link to comment Share on other sites More sharing options...
pandapin223 Posted April 22, 2020 Share Posted April 22, 2020 (edited) you can try to create a velocity field according in static obj(1 frame static of ur frame range or rest) and simulate pop and then pointdeform it to deforming mesh. Edited April 22, 2020 by pandapin223 Quote Link to comment Share on other sites More sharing options...
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