gangland Posted April 24, 2020 Share Posted April 24, 2020 Hello guys, i trying to freeze the liquid sim after a certain frame. Due the position of the camera i would like the points stop pulling/move and just continue to follow the animation (rotation and translate) of the animated object. not a clue how supposed to do that =/. tried to use centroid after dop but no lucky at all. thanks in advance. ps: i've attached an simple scene setup to illustrate. freeze_sim_v00.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted April 24, 2020 Share Posted April 24, 2020 You may be able to freeze the FLIP simulation with a Retime node and then submit that polygon surface to a Vellum sim using pin to animation to hold the "frozen" cloth piece to the moving rubber toy. Quote Link to comment Share on other sites More sharing options...
gangland Posted April 24, 2020 Author Share Posted April 24, 2020 1 hour ago, Atom said: You may be able to freeze the FLIP simulation with a Retime node and then submit that polygon surface to a Vellum sim using pin to animation to hold the "frozen" cloth piece to the moving rubber toy. hey pal, this solution works really great! (at last in the simple setup) amazing. gonna build this in the rolling scene. crossing finger that would work cheers Quote Link to comment Share on other sites More sharing options...
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