hoaccg Posted April 25, 2020 Share Posted April 25, 2020 Hi everyone. I have a scene make destruction, everything good if I scale scene 5-10 times, but If I use real scale. The pieces jitter at the end. I tried all my best in 1 week, check connect adjent pieces or Constraint networks. But can't find any wierd setup. Please anyone help me guide how to fix. Thanks so much!! This problem: you guys can see the wood jitter crazy.. My mind thinking about cone cst got problem, or collision between wood pieces have something bad. Quote Link to comment Share on other sites More sharing options...
Masoud Posted April 25, 2020 Share Posted April 25, 2020 Is your scene in real-world dimensions? Quote Link to comment Share on other sites More sharing options...
anim Posted April 25, 2020 Share Posted April 25, 2020 18 hours ago, hoaccg said: but If I use real scale. The pieces jitter at the end. I assume Collision Padding parameters are scaled by the scale slider, but what's not is Contact Breaking Threshold try decreasing Advanced/Bullet Solver/Contact Breaking Threshold parameter and see if it helps Quote Link to comment Share on other sites More sharing options...
hoaccg Posted April 27, 2020 Author Share Posted April 27, 2020 Hi, Sorry because late reply. I use real scale, and tried to reduce collision Padding. I will try with COntact Breaking like you said.. And let you guys know. thanks for help!! Quote Link to comment Share on other sites More sharing options...
hoaccg Posted April 27, 2020 Author Share Posted April 27, 2020 (edited) On 26/4/2020 at 3:06 AM, anim said: I assume Collision Padding parameters are scaled by the scale slider, but what's not is Contact Breaking Threshold try decreasing Advanced/Bullet Solver/Contact Breaking Threshold parameter and see if it helps Yup. that's right.. Thanks so much men!! I spent so much time to fix but you need only 30s ^^ Edited April 27, 2020 by hoaccg Quote Link to comment Share on other sites More sharing options...
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