jackassol Posted April 25, 2020 Share Posted April 25, 2020 Hey guys, is there any way to get ragdolls interacting with flip fluids? I was trying to let some crowd agents to float on on the fluid surface with no luck. They usually started to explode and fall sport when they hit the surface. Whats the best workaround there? Is that even possible ? best jack. Quote Link to comment Share on other sites More sharing options...
Lucy Coleclough Posted April 25, 2020 Share Posted April 25, 2020 Hi there Jack, I just stumbled on the "fluid force" node a second ago and the description makes it seem like it does what you want What solver are you using? I haven't done much solid, flip interaction but last time I did so I needed to turn up the feedback scale on the flip solver "volumeMotion/solver/feedackScale" All the best Lucy Quote Link to comment Share on other sites More sharing options...
jackassol Posted April 25, 2020 Author Share Posted April 25, 2020 I use a flip solver. I also tried to play with Feedback scale but with no luck on a stable simulation. i have around 100 agents ... Never heard about the fluid force mode. Will give it a try. best jack Quote Link to comment Share on other sites More sharing options...
jackassol Posted April 25, 2020 Author Share Posted April 25, 2020 I have still no luck with the feedback scale parameter, really unstable. I don't get the ragdoll floating smoothly on the surface of the fluid. I attached my file... Is there any other solution? best floatib.hipnc Quote Link to comment Share on other sites More sharing options...
Lucy Coleclough Posted April 26, 2020 Share Posted April 26, 2020 Hi I had a quick look but i'm afraid i'm not too familiar with crowds. The water does seem to be having an effect on the agent though just not the other way My guess is that the form of geometry that the crowd simulation exports is not recognised by flip but I could be wrong. If that is the case you could try grabbing geometry from the agent sim, converting it to polygons, and making it collide with the fluid in a static solver Best of luck anyways 1 Quote Link to comment Share on other sites More sharing options...
蒙梦太晚 Posted April 29, 2020 Share Posted April 29, 2020 Hello. Has your problem been solved? Because recently in the process of testing. I want to know why the traditional rigid body type of rbdobject is used. Open the feedback of the flipsolver solver. It can float on the water. But the effect is not good. And I found that the rigid body of rbdpackedobject type does not work. Please help me see this problem. Quote Link to comment Share on other sites More sharing options...
jackassol Posted April 30, 2020 Author Share Posted April 30, 2020 no solution found so far...:-( Quote Link to comment Share on other sites More sharing options...
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