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How to have metaball effect without using metaball?


catchyid

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Hi,

I have some moving meshes, they don't intersect, but sometimes they get close to each other. Is it  possible to automatically have close meshes "combine" or "merge" similar to how metaball merge when the close to each other?

 

Thanks

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Thanks :) Never used this node before and it's very nice :) I was going into different direction by scatter points inside meshes, then skin using FLIP skin node with Gaussian filters...but your method is waaaay better, thanks again :)

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