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if you load the example file H18, KatamariDamacy, it does stuff all.

where was QA ?

anyway, here's a working version, now if you were a neat freak, you might move the spheres on to ground level (0) instead of the current setup that is below ground level...it would break it, there's some voodoo VEX going on that I don't understand so I thought i'd leave it at below ground

(the fix was the assemble)

(and don't ask about the 24 x 24 x 10, I didn't do it...you could easily replace it with a multiplier, say 10000)

vu_KatamariDamacy.hiplc

Katamari.gif

Edited by Noobini
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I don't understnd what is the change compared to the original (obviously you added assembe, but to what result? your ground is still below 0, what were you trying to do?)

regardless, if you want to move everything to 0 you can just update the hardcoded value increate_constraints_and_add_collision_ignore_groups/attribwrangle1 line 26 to reflect the phere's rest center position, for example: 

int pt1 = addpoint(0, {-3, 1, 0}); 

 

KatamariDamacy_mod.hip

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2 minutes ago, Noobini said:

load the orig example file from help...it does nothing

it worked for me, tha's what I modified to be at 0

EDIT: if it helps it was 18.0.412

Edited by anim
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orig file here:

C:\Program Files\Side Effects Software\Houdini 18.0.348\houdini\help\examples\nodes\sop\rbdbulletsolver\KatamariDamacy.otl

open, hit play....does nuthin' for me on 2 diff machines

(Apprentice .348...same for indie i think)

Edited by Noobini
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18.0.348 is pretty old, you may wanna update, cause you are probably hitting the issue that was fixed in 18.0.387

Houdini 18.0.387 ... RBD Configure now create a name attribute for primitive types supported by Bullet which don't have a name attribute set. This fixes a regression with some of the example files.
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