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Baking Pivots on each face of a mesh


Houdini4Games

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Hi all,

I'm trying to use the pivot painter sop. I can follow the tutorial provided by sidefx but that only goes over baking pivots on meshes that are copied to points. 

I want to bake the centre of each face of an existing mesh: something like this:

 

DeepSpaceBanana explains his workflow a little here:

https://deepspacebanana.github.io/SDGM-560/

 

But I get stuck when transferring the name attribute to the primitive points. I'm not sure what that wrangle is doing.

Also, I don't see, in this setup, breaking up the faces to unique points, would that be required? How can you avoid this?

image.thumb.png.a3db71eab3d28832e5c5046018b61d10.png

Basically any help on achieving this effect would be great appreciated. 

Thanks

Edited by Houdini4Games
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