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Baking Pivots on each face of a mesh


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Hi all,

I'm trying to use the pivot painter sop. I can follow the tutorial provided by sidefx but that only goes over baking pivots on meshes that are copied to points. 

I want to bake the centre of each face of an existing mesh: something like this:


DeepSpaceBanana explains his workflow a little here:



But I get stuck when transferring the name attribute to the primitive points. I'm not sure what that wrangle is doing.

Also, I don't see, in this setup, breaking up the faces to unique points, would that be required? How can you avoid this?


Basically any help on achieving this effect would be great appreciated. 


Edited by Houdini4Games
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