mikolajn Posted May 6, 2020 Share Posted May 6, 2020 Hi! When I use Principled Shader I see its color on an object in viewport, however when I use Material Builder (screenshot below) color is not visible in the viewport. Could you please advise how can I change Material Builder to see the results in viewport? Quote Link to comment Share on other sites More sharing options...
flcc Posted May 6, 2020 Share Posted May 6, 2020 (edited) Check this tutorial You must "customize" your material. Edit parammeter interface -> render properties -> openGL folder. Then add a "diffuse map" or "emissionmap" or ... properties with tagName as ogl_tex1. Or something like this. Sorry no very precise, (not really a mantra user), rather a clue. Better to look at the tutorial Edited May 6, 2020 by flcc 1 Quote Link to comment Share on other sites More sharing options...
mikolajn Posted May 6, 2020 Author Share Posted May 6, 2020 Thank you so much for your help. I started to watch this tutorial the same you wrote your answer. What a coincidence. Quote Link to comment Share on other sites More sharing options...
dandandan Posted November 8, 2020 Share Posted November 8, 2020 (edited) Hi everyone, I'm mixing two cops in material builder using values from a point attribute, I tried to add opengl diffuse tag to have the material showing in the viewport, but I have two problems: - I can't see how to use the point attribute to mix the two textures (where am I supposed to apply the alpha/layer tag?) - The texture (cop) doesn't update in the viewport. any idea? Thanks for any help.. Edited November 8, 2020 by dandandan Quote Link to comment Share on other sites More sharing options...
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