Drughi Posted May 8, 2020 Share Posted May 8, 2020 (edited) Hi! With the RBD-Solver how to edit velocities? I want to use vdb collisions and changing topology thats why I want to use RBDs not Bullet. With bullet I would use a wrangle and do something like v@v += curlnoise(v@P); How to achieve the same with rbds? RBD_DYNAMIC_FRACTURE_005.hiplc Edited May 8, 2020 by Drughi Quote Link to comment Share on other sites More sharing options...
anim Posted May 8, 2020 Share Posted May 8, 2020 (edited) you can use VOP Force DOP for example or also Field Force DOP may be useful Edited May 8, 2020 by anim 1 Quote Link to comment Share on other sites More sharing options...
Drughi Posted May 8, 2020 Author Share Posted May 8, 2020 (edited) Ah, thats it! Thank you!! Edited May 8, 2020 by Drughi Quote Link to comment Share on other sites More sharing options...
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