jyh126 Posted May 20, 2020 Share Posted May 20, 2020 Hi guys, I 'd like to make magical effects like photo below. I haven't got a clue how to render that effects. Volume render doesn't have thin detail and Particle render with motion blur looks too particle not volume. I mean it doesn't look natural. Could your recommend me some tips or way? Thanks in advance Quote Link to comment Share on other sites More sharing options...
animatrix Posted May 20, 2020 Share Posted May 20, 2020 Hi, In these scenarios combining both particles and volumes work really well. Quote Link to comment Share on other sites More sharing options...
jyh126 Posted May 20, 2020 Author Share Posted May 20, 2020 1 hour ago, animatrix said: Hi, In these scenarios combining both particles and volumes work really well. You mean, render both of them and combine in composition? or make volume with particle? The more I think, that is made with volume. Quote Link to comment Share on other sites More sharing options...
animatrix Posted May 20, 2020 Share Posted May 20, 2020 2 hours ago, jyh126 said: You mean, render both of them and combine in composition? or make volume with particle? The more I think, that is made with volume. Yes render both and merge them in comp Quote Link to comment Share on other sites More sharing options...
bilicsko Posted May 20, 2020 Share Posted May 20, 2020 (edited) Advect a bunch of particles with volume and apply additive shader on it. Play with gamma(down) and gain(up) in comp. Done. I'm pretty sure this effect was made this way. Also you can noise an attribute on the particle source and use this as life so it can help you bring out more detail. If you need a layer with alpha as well you can just divide age and life with a ramp. Edited May 20, 2020 by bilicsko Quote Link to comment Share on other sites More sharing options...
jyh126 Posted May 21, 2020 Author Share Posted May 21, 2020 18 hours ago, animatrix said: Yes render both and merge them in comp Thanks so much! Quote Link to comment Share on other sites More sharing options...
jyh126 Posted May 21, 2020 Author Share Posted May 21, 2020 16 hours ago, bilicsko said: Advect a bunch of particles with volume and apply additive shader on it. Play with gamma(down) and gain(up) in comp. Done. I'm pretty sure this effect was made this way. Also you can noise an attribute on the particle source and use this as life so it can help you bring out more detail. If you need a layer with alpha as well you can just divide age and life with a ramp. Thanks Tóth! I made it with volume render but your comp tip was very helpful! Quote Link to comment Share on other sites More sharing options...
jyh126 Posted May 21, 2020 Author Share Posted May 21, 2020 (edited) Here is my solution : First, Simulate volume. And advect a bunch of particles by volume. And convert particles to volume and render. For the last, do compositing with gain and gamma. I can't upload my images because it is in process but it works. Edited May 21, 2020 by jyh126 Quote Link to comment Share on other sites More sharing options...
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