bonassus Posted May 20, 2020 Share Posted May 20, 2020 I'm trying to figure out how to create motion path curve based on an object level animation. I want to keyframe an object and procedurally create a curve that i can use for follow path. This way I can start animating the object and then tweek the motion path to refine the animation. In the same way as Adobe After Effects motion paths work. This, for me, is a more intuitive way of working compared with drawing a motion path first and then attaching the object to it with a follow path chop. Maybe i'm missing something obvious here? thanks, Quote Link to comment Share on other sites More sharing options...
AslakKS Posted May 20, 2020 Share Posted May 20, 2020 (edited) Houdini has motion paths, I've heard that they can be a little wonky sometimes. https://www.sidefx.com/docs/houdini/basics/motionpath.html Edited May 20, 2020 by AslakKS Quote Link to comment Share on other sites More sharing options...
bonassus Posted May 20, 2020 Author Share Posted May 20, 2020 Oh right, the pose tool. thanks Quote Link to comment Share on other sites More sharing options...
bonassus Posted May 20, 2020 Author Share Posted May 20, 2020 the pose tool motion path could work if there was a way to extract to curve and use it in chops. Quote Link to comment Share on other sites More sharing options...
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