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Found 2 results

  1. I'm trying to figure out how to create motion path curve based on an object level animation. I want to keyframe an object and procedurally create a curve that i can use for follow path. This way I can start animating the object and then tweek the motion path to refine the animation. In the same way as Adobe After Effects motion paths work. This, for me, is a more intuitive way of working compared with drawing a motion path first and then attaching the object to it with a follow path chop. Maybe i'm missing something obvious here? thanks,
  2. Finally finished this example that's been sitting on my backburner. It's a really simple demonstration of how you can use the Pose Tool and Pose Scopes to get invisible rigs and motion paths in Houdini. Has anyone used them in production, by chance? What's been your experience? Caveat: that hip file is definitely NOT an example of good rigging practice, by any means! Industrial Robot Arm by UX3D on Sketchfab (CC BY-NC 4.0) invisible_rigs_motion_paths.hipnc
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