Greg Posted September 26, 2006 Share Posted September 26, 2006 I'm working with motion capture data and would like to find a way to import the marker data into Houdini. The system I'm working with (PhaseSpace) can natively save the marker's XZY info as C3d - or I can bring the Marker data into Motion Builder. In Motion Builder marker data drives an "actor" which then drives a character. Bake the animation onto the charactor's skeleton and import into maya. Any thought on bringing this animated skeleton into Houdini? and, any ideas on how to import the xyz marker data (not an animated skeleton) to Houdini? Thanks, Greg Quote Link to comment Share on other sites More sharing options...
Nico D. Posted September 26, 2006 Share Posted September 26, 2006 I'm working with motion capture data and would like to find a way to import the marker data into Houdini. The system I'm working with (PhaseSpace) can natively save the marker's XZY info as C3d - or I can bring the Marker data into Motion Builder. In Motion Builder marker data drives an "actor" which then drives a character. Bake the animation onto the charactor's skeleton and import into maya. Any thought on bringing this animated skeleton into Houdini? and, any ideas on how to import the xyz marker data (not an animated skeleton) to Houdini? Thanks, Greg Did you try to export it in .bhv format from Motionbuilder then impor it into Houdini ? Quote Link to comment Share on other sites More sharing options...
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