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Flip slow motion or bullet time update?


micro88

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Hi everyone,

 

I have been looking to create slow-motion flip sim using a narrow band tank and dropping an RBD object into it.

I have seen older advice like this from Atom about adjusting the Time Scale inside the Flip solver: https://vimeo.com/121376943

But when I followed the instructions it doesnt seem to work - as its many versions old from the current H18 there could be a lot of reasons for this.

 

Does anyone have any up to date information of how to achieve this? 

Currently I am going round in circles adjusting the Velocity Scale and Time Scale in a never ending fight to get it to slow down correctly but also maintain the splash velocity.

I cant seem to get the flip sim to match the Time Scale of my RBD at all, the flip is always moving way too fast.

 

Any help would be great!

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