gangland Posted May 27, 2020 Share Posted May 27, 2020 Hello guys i with a scene that has bunch of swords falling, they do not need to colide or something. i using a Pop solver with simple points falling, then i attached an copy sop to actually plug the incoming geometry. the point is, they are just falling like freezed/boring, no rotation. i've tried wrangle an angular velocity but it seems is just not work with Pop's. how to given them rotating effect with random direction for particle for sure. thanks in advance. ps: i've attached an simples setup. geoinstance_rotationv00.hip Quote Link to comment Share on other sites More sharing options...
jonah@jonahtobias.com Posted May 27, 2020 Share Posted May 27, 2020 Wrangling angular velocity should work with pops. Here's a slight modification to your file. I've given each particle an initial random direction in SOPS then used the POP drag spin node to do the random spinning in DOPs. geoinstance_rotationv00-jt.hip Quote Link to comment Share on other sites More sharing options...
gangland Posted May 27, 2020 Author Share Posted May 27, 2020 9 minutes ago, jonah@jonahtobias.com said: Wrangling angular velocity should work with pops. Here's a slight modification to your file. I've given each particle an initial random direction in SOPS then used the POP drag spin node to do the random spinning in DOPs. geoinstance_rotationv00-jt.hip wow this solution was amazing!! thanks! i hardly would approach this in such clever way. i wondering about this chop inside dop, what is exactly doing?? Quote Link to comment Share on other sites More sharing options...
jonah@jonahtobias.com Posted May 27, 2020 Share Posted May 27, 2020 Oh, haha ignore that chop! At first, I tried randomizing them a different way, but that chop isn't being used. All the work is now being done easily with that pop drag spin. Quote Link to comment Share on other sites More sharing options...
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